
MC-257269 - Sculk sensor detects player walking between carpet and wool. MC-48923 - Slime/magma cubes not affected by jump boost potion effect. MC-1133 - Whether or not a player experiences some effect is calculated based on the block under the center of the player. This is so that we can work on improving and reducing the time it takes to load the game client. An event that is triggered when the game client is loaded and includes the time it took for the client to load. This helps us as a studio understand player progress and limits, which informs our game design.
This event is triggered when a player completes an advancement, and allows us to see the advancement ID and the time when the advancement was completed.
This is to help us understand how Java Realms users interact with Java Realms adventure or minimap content.
When loading into a Realms Map Content world (Minigame), the world_loaded event will receive the name of that map. This will help us troubleshoot game launch related bugs more effectively, as we will be able to see whether the issue originated in the Minecraft launcher or a third-party program. This is set based on the system property. The updated optional events will help inform game design decisions, and allow us to track and improve game load speeds. The updated required events will help us troubleshoot launcher bugs more efficiently, and understand how Java Realms content is interacted with. This release includes a new global property sent with every event, a new property in the required WorldLoaded event, as well as two new opt-in events. Added new loot condition all_of that passes only when all sub-conditions pass. Loot condition alternative has been renamed to any_of. "trigger": "minecraft:item_used_on_block" Contents of block + state fields should be migrated to block_state_property conditionĮxample (from make_a_sign_glow advancement):. Contents of item field should be migrated to match_tool condition. Contents of old location field should be migrated to location_check condition. Conditions are evaluated in a new loot context called advancement_location. All conditions in this list must match for a trigger to run. New location is similar to player field - it's a list of loot conditions/predicates. All fields in placed_block, item_used_on_block and allay_drop_item_on_block have been collapsed to a single location field. Added two new opt-in telemetry events: game_load_times and advancement_made. The world_loaded event now has a new property: realms_map_content.
A new property has been added to every event: launcher_name. Loot table condition/predicate changes:. Changed format of placed_block, item_used_on_block and allay_drop_item_on_block triggers.
The data pack version is now 15, accounting for sign data format, item display orientation and advancement changes.Walking on the ocean floor will produce a step sound for the block you are walking on at a lower volume and pitch.It was previously not the case if you were walking along the edge of a block with air or fluid besides it.Walking on a block will now always play a step sound.Jukebox has been added to the Redstone Blocks creative tab.For ease of use, the Smithing Table no longer requires a Smithing Template to be in the template slot before placing an itemstack into the other slots.The Power of Books : Read the power signal of a Chiseled Bookshelf using a Comparator.Happy stepping! New Features New advancements Adventure advancements In this snapshot we're bringing you an additional advancement, updates to telemetry, as well as a fix for an 11 year old bug!